A lean, high‑chaos spin on Cheat: accuse boldly, play action cards when you’re called out, and manipulate the pile with suspects, weapons, and locations.
2–8 players • 15–30 mins • Ages 12+
Deal hands. Start a play pile. First player declares a category (Suspects, Weapons, or Locations) and discards 1–3 cards face down.
Next players either play matching cards (by declared category) or accuse the previous player of lying. Accusations drive the game.
When accused, reveal just the last turn’s cards. If any was an action modifier, its effect happens instead of the normal outcome—even if there was a lie.
If any of these modifiers was played in the accused turn, its effect overrides everything.
The accuser must pick up 12 cards from the play pile.
The accuser must swap hands with the accusee.
Nothing much happens — the accusee isn’t caught.
The accuser must play their next two turns face up. The accusee isn’t caught.
The accusee may discard two extra cards into the play pile.
Some cards are discarded face up and trigger immediately. Use them sparingly for surprise swings.
Faces you recognise… but can you trust their alibi?
From candlesticks to daggers — hide them in plain sight.
Kitchen, study, garden… where will truth turn up?
A one‑page sheet to get you dealing in under two minutes. Perfect for conventions and game nights.
Want early access and a say in balance tweaks? Pop your email below — we’ll only write for meaningful updates.
It sings at 4–6, but still pops with 3 or scales to 8 for chaos‑mode.
No gore. It’s all mystery vibes and bluffing. Ages 12+ recommended for reading and deduction.
Coming soon for playtesters. Sign up above and we’ll send a home‑printable deck.
Absolutely. Tag it with #MurderLiesDeceit so we can find you.